Up the Rabbit Hole: Charlotte and the Heart of Darkness
“Charlotte is becoming real” as the players titled the game was designed to support the U.S. release of “Therapy” on March 17th. Our intention was to tell the sequel, based on the source material of the book and thereby expand it’s gothic atmosphere by making popcultural references. “Charlotte” was our first alternate reality game we developed mainly for an audience in the United States and we were a bit skeptic whether this would work. In the end, it seemed like it did. For the showdown two players, Pink Cloud and Rowan, came all the way from America to Germany where they successfully joined forces with Fitzek-Fans and stopped Victor from doing harm and saving his life. And with live events in San Diego, New York City, Berlin and Potsdam, “Charlotte” happened to be the first transcontinental ARG so far.
We would like to thank the players for their will to follow this story. It was a pleasure and an honor for us to share this experience with you. You guys are great! Thanks and excuses to JD for the time we stole you. And thanks to Sebastian. It’s your strong commitment to alternate reality gaming that made this all possible.
Join the puppetmaster-chat on Tuesday, April 29th at 10 p.m. Berlin time, 4 p.m. New York time, 1 p.m. San Diego time
A diary of the events written by Rowan: